Hello! My name is Juan Morales-Rocha and I am a Game UX Designer!
I’ve had the chance to work on some pretty great projects while taking on the roles of a game designer and researcher with background in UX. While I can’t share some of my latest projects due to NDAs, I’ve included a few samples of my work below. Thank you for checking out my portfolio and please let me know if you have any questions! Take care!
Rocket League is a high-octane, physics-based, vehicular soccer game where players use rocket-powered cars to hit a ball into the opponent’s goal.
A game enjoyed by millions of players, it truly encapsulates the essence of “easy to learn, hard to master”.
Project Information
Achievements: Best Design (GDCA), Best Indie Game (The Game Awards), Multiplayer (BAFTA), Accessibility (AbleGamers)
Contributions: Game UX Design
Low Fightaz is 2D car fighting game where players leverage the hydraulic systems of their rides to crush their foes.
Project Information
Achievements: showcased at PlayNYC as part of the Graffiti Games 2022 initiative
Contributions: Game Design, UX/UI Design, Project Management
Why did the chicken cross the road? is a short game that explores subverting the player’s expectations while simultaneously weaving a deeper meaning as they play.
It was created alongside a tutorial video showcasing some basic game dev foundations and the features of a lightweight game engine called Bitsy.
Project Information
Achievements: Invited to be part of the Los Angeles Latino International Film Festival (LALIFF)
Contributions: Game Development and Design
Supersonic Rhyme Chamber is a rap and rhythm game that is currently under development. I’m taking on the role of Creative Director for the project while leading UI/UX efforts within our small team at No Static Games!
Project Information
Achievements: Oculus Launch Pad 2020 Grant Recipient
Contributions: Game Design, UX/UI Design, Project Management
Olé Torobo is an isometric action game where you use positioning and well-timed dodges to lure robotic bulls into hazards and breakable objects to defeat them.
Project Information
Contributions: Game Design, UX/UI Design






