Hello! My name is Juan Morales-Rocha and I am a Game UX Designer!

I’ve had the chance to work on some pretty great projects while taking on the roles of a game designer and researcher with background in UX. While I can’t share some of my latest projects due to NDAs, I’ve included a few samples of my work below. Thank you for checking out my portfolio and please let me know if you have any questions! Take care! 

Supersonic Rhyme Chamber is a rap and rhythm game that is currently under development. I’m taking on the role of Creative Director for the project while leading UI/UX efforts within our small team at No Static Games!

Since the project is still in the works, I’m not sharing too much about it quite yet. However, I’m happy to send you a sample of the work by request, which includes wireframes, storyboards and prototypes.

Project Information

Achievements: Oculus Launch Pad 2020 Grant Recipient
Contributions: Game Design, UX/UI Design, Project Management

Olé Torobo is an isometric action game where you use positioning and well-timed dodges to lure robotic bulls into hazards and breakable objects to defeat them.

Project Information

Contributions: Game Design, UX/UI Design

Indigestible is a 2D platformer about a corn kernel named Cornelius trying not to get digested as they traverse through different digestive systems.

For this project I wanted explore incorporating various elements of corn into my designs!

Project Information

Contributions: Game Design, UX/UI Design

Pokémon Strikers is a personal project where I wanted to explore what a Pokémon soccer game could look like!

Project Information

Contribution: UX/UI Design

Why did the chicken cross the road? is a short game that explores subverting the player’s expectations while simultaneously weaving a deeper meaning as they play.

It was created alongside a tutorial video showcasing some basic game dev foundations and the features of a lightweight game engine called Bitsy.

Project Information

Achievements: Invited to be part of the Los Angeles Latino International Film Festival (LALIFF)
Contributions: Game Design, Public Speaking, Video Editing

I took on the role of AGPM Academic Adviser at UC Santa Cruz for a few years where I advised, mentored and advocated for students pursuing a degree in Art & Design: Games + Playable Media.

It was a great opportunity to develop a UX mindset by working closely with students to try and understand their needs, and see how we might improve their experience navigating the program.

Project Information

Contributions: UX Design & Research, Public Speaking, Web Design