Hello! My name is Juan Morales-Rocha and I am a Game UX Designer!

I’ve had the chance to work on some pretty great projects while taking on the roles of a game designer and researcher with background in UX. While I can’t share some of my latest projects due to NDAs, I’ve included a few samples of my work below. Thank you for checking out my portfolio and please let me know if you have any questions! Take care! 

An image (button) with the words "Rocket League" above four vehicles driving towards a ball.

Rocket League is a high-octane, physics-based, vehicular soccer game where players use rocket-powered cars to hit a ball into the opponent’s goal.

A game enjoyed by millions of players, it truly encapsulates the essence of “easy to learn, hard to master”.

Project Information

Achievements: Best Design (GDCA), Best Indie Game (The Game Awards), Multiplayer (BAFTA), Accessibility (AbleGamers)
Contributions: Game UX Design

An image (button) with the words "Rocket League" above four vehicles driving towards a ball.

Low Fightaz is 2D car fighting game where players leverage the hydraulic systems of their rides to crush their foes. 

Project Information

Achievements: showcased at PlayNYC as part of the Graffiti Games 2022 initiative
Contributions: Game Design, UX/UI Design, Project Management

Why did the chicken cross the road? is a short game that explores subverting the player’s expectations while simultaneously weaving a deeper meaning as they play.

It was created alongside a tutorial video showcasing some basic game dev foundations and the features of a lightweight game engine called Bitsy.

Project Information

Achievements: Invited to be part of the Los Angeles Latino International Film Festival (LALIFF)
Contributions: Game Development and Design 

Supersonic Rhyme Chamber is a rap and rhythm game that is currently under development. I’m taking on the role of Creative Director for the project while leading UI/UX efforts within our small team at No Static Games!

Project Information

Achievements: Oculus Launch Pad 2020 Grant Recipient
Contributions: Game Design, UX/UI Design, Project Management

Olé Torobo is an isometric action game where you use positioning and well-timed dodges to lure robotic bulls into hazards and breakable objects to defeat them.

Project Information

Contributions: Game Design, UX/UI Design

Indigestible is a 2D platformer about a corn kernel named Cornelius trying not to get digested as they traverse through different digestive systems.

For this project I wanted explore incorporating various elements of corn into my designs!

Project Information

Contributions: Game Development and Design